AI Insights · Timothy · July 2022
Top 5 Gacha Games in Panama: Q2 2022 Performance
Discover the performance trends of the top 5 Gacha games in Panama for Q2 2022, including revenue, downloads, and active user metrics.
In Q2 2022, the top Gacha games in Panama saw varied performance in terms of weekly revenue, downloads, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Sonic Forces PvP Racing Battle from SEGA experienced a notable spike in weekly revenue, peaking at around $1.5K in early June. Weekly downloads showed an initial upward trend, reaching around 4.9K by late April before gradually declining to approximately 2.1K by the end of June. The game maintained a strong user base, with weekly active users peaking at over 21K in late April, before steadily declining to around 16.9K by the quarter's end.
8 Ball Pool™ by Miniclip.com exhibited consistent weekly revenue, generally fluctuating between $600 and $1K, with a peak of $1K in mid-June. Weekly downloads remained stable, hovering around 2.6K to 2.9K throughout the quarter. Active user numbers were robust, consistently around the 40K mark, peaking at 41.8K in early April.
eFootball™ 2024 from KONAMI saw a significant decline in weekly revenue from $1.9K at the end of March to around $354 by the end of June. Downloads decreased from approximately 1.5K to 883 over the same period. Despite these declines, the game maintained a strong active user base, peaking at nearly 50K in mid-April before dropping to around 44.8K by the end of June.
Nintendo's Mario Kart Tour showed a decline in weekly revenue, starting at $788 and ending at $606 by late June. Weekly downloads displayed a stable trend, fluctuating between 1.2K and 1.5K. Active users remained relatively consistent, with a slight decrease from 16.1K in late March to 13.3K by the end of the quarter.
Asphalt 8: Airborne by Gameloft saw modest weekly revenue, peaking at $84 in mid-May. Downloads showed a gradual increase, rising from 1.1K at the end of March to 1.8K by late June. Active users saw a steady rise from 3.7K to 4.5K over the quarter.
For more detailed insights and data, visit Sensor Tower.